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Gender in eLearning and Educational Games

by Sabine Zauchnerposted at 2006-12-06 11:59 last modified 2007-03-20 09:47

Gleich im Jänner 2007 erscheint im Studienverlag die Konferenzpublikation (http://studienverlag.at/titel.php3?nr=431442&bl=431442,-1) der "International Conference on Gender in Educational Games and Gender Sensitive Approaches to e-Learning", die im Sommer 2006 an der Donau-Universität Krems stattgefunden hat

Ich denke, dass es uns mit dieser Publikation gelungen ist, eLearning aus einer Gender Perspektive zu durchleuchten und eine breite Palette unterschiedlicher Sichtweisen, Forschungsergebnisse, Best Practice Beispiele und Ansätze abzubilden: Inhaltsverzeichnis anbei!

Aus der Einleitung zitiert:

"... The main aim of the conference was to reflect on e-learning from a gender perspective in order to sensitize the public for the diversity of needs of male and female learners and to draw the attention to the risk that gendered structures in learning and education tend to be reproduced in e-learning scenarios. This even more accounts for the topic of educational games, one of the relatively new trends in e-learning. On the one hand, educational games are said to have a high potential for innovative approaches to learning and on the other hand, it is strikingly conspicuous that the game industry almost exclusively focuses on a male target group.

The present conference publication brings together research and development projects as well as best practice examples reflecting both, the theoretical concept of “doing gender” but also theoretical approaches which focus on the analyses of differences between men and women. A broad variety of topics in the field of gender, e-learning and educational games were dealt with. Gender mainstreaming approaches to e-learning, gender-sensitive didactics, implementation and management issues, underlying perspectives to be considered in the design of e-learning scenarios, best practice examples, stereotypes and gender differences in gaming, and approaches for gender balancing in the gaming industry were the issues presented and discussed at the conference."

Contents Gender Reader Contents Gender Reader
Size 91.2 kB - File type application/pdf
by Sabine Zauchner last modified 2007-03-20 09:47
Licensed under a Creative Commons License.

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